Absinth - The development is completed
We´re glad to announce that today Absinth reached his final state in development, so nothing stands anymore in our way to release Absinth in the next!
It was a great journey and pleasure to work on Absinth together with you, our community. We laughed a lot together in 2017 when we started with the Live Streaming Events for the Pre-Alpha. After one year working part-time on Absinth (just us both founders) we released at the end not a releasable EA product. Today we know that this was a typical developer mistake: You want to do everything big and great until you realize that you have limited ressources&time available. So we changed mistakenly the whole concept constantly while developing so it became bigger and bigger. Today we understand that this is something that many studios face. Fos us it was a big lesson to understand how much you can actually do "great" with limited ressources&time.
So we learned a lot of how Early Access titles should be released. Also we got a lot of angry responses of disappointed players and to be honest we totally felt what they meant. After that we continued to work on Absinth by delivering various content updates to improve performance and quality. Yay, we´re happy that today a stable version is available for everyone where almost all pain points are not existing anymore!
Then 2020 came into the lands and Corona, you probably heart about this piece of Banana, also reached us as a small indie studio and to be honest we thought that´s it this time, Absinth is going to line up to one of those thousands of dead titles no one cares about anymore.
BUT! Good for us, that we never worked 100% only on our own games. So you maybe heard about... as an indie you have usually always some kind of work for hire in parallel to pay your rent and buy some food :=) That was exactly what saved us at the end and few months later we were able to continue again.
In summary we can say that our promise to the community in 2017 was one of the most important things, what made us working on Absinth so long and continuously. Without that promise back then, we probably would never have continued the development of Absinth, as no one where paying us for it. So taking response for what you have promised even when it´s a financial disaster, is something what was really important to us. Of course we enjoy also the videos of people playing Absinth.
Therefore, today we are proud to announce that we are going to leave the EA in about two weeks. This is a big milestone for us and we can´t wait to celebrate it together with you!
Feel free to join our Discord, we probably have also still some seats free for the next Live Streaming Event again!: https://discord.gg/Ww7upNz
Thanks a lot for your patient!
Kind regards,
The entire blackHound Team
Absinth
Status | In development |
Author | blackHound Studios |
Genre | Action, Adventure, Puzzle |
Tags | 3D, Action-Adventure, Difficult, First-Person, Horror, psychological, Singleplayer |
Languages | English |
More posts
- Patch 1.01 is live nowOct 26, 2020
- Absinth Official Release & Patch NotesOct 24, 2020
- Absinth Official Trailer 2020Oct 17, 2020
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